Our Course

SUMMIT is designed around a core of outdoor low-ropes course elements. In addition to the outdoor elements below, SUMMIT has a set of mobile elements that can be used indoors and at other locations. The use of our elements is adapted for each individual group's specific needs and developmental goas. Experienced SUMMIT facilitators supplement the use of these elements with shorter warm-up activities designed to make group members more comfortable with one another.

Foggy Bottom Bivouac (All Aboard Platforms)


The group is challenged to get as many people on the wooden platform as possible, balance and hold for a specific count. But be warned- this element is more challenging then it sounds!

- Brings the entire team together, promotes full participation, communication, and creative problem solving.


Washington's Crossing (Islands)


A series of three wooden platforms and two to three wooden planks make up this element. The group must find a way to move from one platform to the next using only the materials provided and their creativity.            

- Focuses on collaboration, strategy, communication and the importance of a common vision.


Hippo Rapids (Whale Watch)


This element is made up of a platform resting on a post. The group's goal is to balance the structure without touching the ground while getting all of their members onto the platform.

- Patience, commitment, communication, creative strategy and coordination are all emphasized on this element.


Raise High Bullseye (Giant's Finger)


This element consists of a post that rises approximately 10-11ft above ground. The group must work together to get a ring off of the giant ski pole without touching the post.

- Encourages creativity in overcoming external obstacles and diversification of the roles that team members play.


Colonial Crevasse (T.P. Shuffle)


Two 10ft planks of wood rest on 4in x 4in x 2ft supports to create this element. The group must order themselves according to specific criteria while remaining on the element without touching the ground. 

- Focuses on individual diversity, the importance of adaptability, communication and creative problem solving.


Mount SUMMIT (The Wall)


A challenge course is not complete without this classic element! Find out how your group can support its members to safely get up and over the 12ft, smooth-sided wall.   

- Promotes support, trust, communication, commitment to the group and mutual respect.


GW Falls (Trust Fall Platform)


This element consists of a wooden platform built 3.5ft above the ground. One at a time, group members ascend the platform to fall backwards into the arms of their group.       

- Strengthens trust within the team, opens issues of commitment and encourages members to be mutually supportive.


Buff and Blue Boulder Dash (Tile Traverse)


This element is best described as garden patio stones arranged across a stretch of ground. Groups must use two planks of wood (and a lot of creativity!) to cross to the other side without touching the ground.

- Emphasizes creative problem solving, teamwork and communication.


GWeb (Spider's Web)


A set of interwoven string is suspended between two posts. The group must try to get through the web without touching any web material. 

- Emphasizes the need for diversity, cooperative planning, and trust.


Hoover Maneuver (Mohawk Walk)


A series of footcables is strung between poles. The object is to get the entire group from the first pole to the last without touching the ground, and without the aid of foreign objects (sticks). The group must create a strategy, assign roles, work as a team, and assess progress throughout the entire activity. 

- Emphasizes strategy, trust and collaboration.


Mount Vernon Vines (Tension Traverse)


This element consists of two crossed footcables affixed to four poles with ropes. The group must get group members from one end of the footcables to the other.

- Groups can create their own challenge as they cross the cables, using the ropes. Emphasizes fun, strategizing, personal challenge.


Potomac Passage (Nitro Crossing)


The group must first use creativity and problem solving to reach the rope. Members must then cross the area, without touching the ground or the markers. At some point, the group must also carry a can of “Nitro” (usually water) across the pit without spilling a drop. 

- Emphasizes dealing with success and failure, establishing effective means of communication, realizing and accounting for individual differences, dealing with sudden changes in plans.